Wednesday, 18 January 2012

New Project - Blackout (Divinity Studios Ltd.)

Beginning sound design work on the FPS/RPG 'Blackout' project, under the management of independent games company Divinity Studios Ltd. Will post updates as they become available but check the link now to view various early gameplay videos and blender time-lapses.


For more information about the team and to view our progress view the IndieDB link below:

http://www.indiedb.com/games/blackout/



A little bit about the game...

Blackout is a Free Roam, Horror Survival, FPS-RPG. There will be many stealth, action like and scary elements to the game, it will always have a tense atmosphere and always make the player feel uneasy in a vast, unexplored world. Whether you stealth or attempt to run and gun is up to you, depending on how you level your character and how you apply skills/attributes. We want the player to make tough decisions constantly, eg, 'Do I eat this plant? Will it heal my wounds or worsen them?' or 'Should I sneak around, or just run?' We want the player to feel as if he himself/herself is lost in the unknown alien planet.

Where the story begins...

In the year 2032, earth is in great danger and is on the brink of becoming uninhabitable, groups of people set out to search for new habitable planets. Hundreds of years into the future, this is successful. The newly named planet 'Cytherabys' is discovered. The planet is orbited by two moons adjacent to one another, Derothera and Xancho. All is well for decades until an asteroid collided into the northern hemisphere of the planet, removing half of the planets surface exposing various gases, molten lava and destroying the planets axis, stopping it from rotating. The northern hemisphere is undergoing artificial reconstruction to eradicate the planet of gases and major health hazards.

'StarTech Industries' a high tech weapons manufacturer have factories situated on Derothera and Xancho. They decide to create two portals to make transport to both moons faster, easier and cheaper. This experiment is successful, however, the portals are connected by very large amounts of static electricity, this means that when the portals are activated, the electricity strikes through Cytherabys cutting out all electricity worldwide. The electricity is then re directed to an unknown alien planet.

A distress signal from StarTech is sent to your base, and you go to investigate. The factory is run down, and quiet (almost, too quiet ), you come across the portal room and you are ambushed and dragged through before you can report the infestation. You wake up in this vast unknown planet, with no idea how to survive, everything you know about survival could be the very thing to get you killed. How long will you last? Will you escape?


Saturday, 2 July 2011

WELCOME TO THE HOME OF MNEMONIC SOUND











Services include:

- creative and technical sound design for games, film and television
- original music composition and editing
- professional quality assurance and final mix to any medium

Please browse the links above to learn more about myself, my education and to view examples of my work. Feel free to contact me with any queries.